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Openttd transfer
Openttd transfer







openttd transfer
  1. #Openttd transfer update#
  2. #Openttd transfer full#

The modification is not very important by I have not debug enough to ensure that there is no more default by using this way. using transfers, its not possable very easily at all.

#Openttd transfer update#

I don't know if I can modified and update the repository. Where "none_recursive_count" is the amount of cargo which will NOT be delivered to the source station. If (!ge->cargo.Empty() & (cap_left > 0) & (none_recursive_count >0) ). In the LoadUnloadStation function, skip when there is no more cargo to add then : And default value is NULL when the "MoveTo" destination is a station. OpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses. It attempts to mimic the original game as closely as possible while extending it with new features. Free and open-source OpenTTD is free and open-source software, licensed under the GNU General Public License version 2.0.

openttd transfer

In order to do that, the vehicle variable must be added in parameters of function "MoveTo". OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. Customize your OpenTTD experience via community-made mods downloaded through an in-game content service, including real-world vehicles, new industry sets, custom scenarios, and more.

#Openttd transfer full#

I have ever modified in the source code 1.1.0 (just for me, I have to make a trunk no ?) to keep from this situation.ġ - Considering the loading in a station of a "cargopacket", if its source is in the destination of the vehicle -> the "cargopacket" is not loaded.Ģ - This induces a problem : when the order is "Transfer and Load" (and not waiting for full loading) one should count the waiting packet considering the destination of the vehicle.Īnd NOT waiting for others cargo loading whereas the cargo in station as the same source/destination -> the vehicle can go away. This is shown with yellow coloured payments. By changing the unload of the first the first train to a transfer (and 'no loading'), you are telling the system 'I know the cargo must be moved further, but this train should get paid for this part of the journey already'. Indeed, the main problem of transfer is the vehicle in question is not able to do the travel back with a cargo without get back a cargo which has the same source/destination. The remedy to this is the transfer order. I have ever think about this features when I play OTTD.









Openttd transfer